Rules
Official 8-Ball Rules
RULES SECTION 2 — 8-BALL
2-1 — The Game
8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is to pocket your entire group of balls and then legally pocket the 8-ball. The game is played by two players or two teams.
2-2 — 8-Ball Rack
The balls are racked as follows (see Figure 2-1):
a. in a triangle with the apex ball on the foot spot (AR p. 84); b. the rows behind the apex are parallel to the foot string; c. the 8-ball is in the middle of the row of three balls; d. the remaining balls are placed at random, except that the ball at each rear corner of the rack must be of a different group from the other rear corner (the left/right orientation those two balls does not matter). (AR p. 102)
2-3 — Break Requirements
You begin the break with ball in hand behind the head string. The break is not a called shot, and you may not call a ball or a safety on the break. There is no requirement for the cue ball to contact any particular ball first. You must legally pocket a ball or cause at least four object balls to contact one or more cushions or it is an illegal break. If you legally pocket a ball, you continue to shoot. If you do not legally pocket a ball or you commit a foul, your inning ends. (AR p. 102)
If you intend to break softly, you must notify your opponent and allow them the opportunity to call a referee to watch your break. If you fail to notify your opponent you will receive a mandatory warning on the first offense. Second and subsequent offenses are fouls.
If your break is illegal, with or without a foul, your inning ends. Your opponent may:
a. re-rack the balls and break; b. require you to re-rack the balls and break again;
The game cannot continue until there is a legal break. If your opponent's break is illegal and there is also a foul, the illegal break takes precedence and you must choose either option (a) or (b) above.
If you foul on a legal break and do not pocket the 8-ball, your inning ends and any other pocketed object balls remain pocketed. Your opponent receives ball in hand anywhere on the table.
In all cases on the break, jumped object balls other than the 8-ball are not returned to the table except in the case of a re-rack. If the 8-ball is jumped it is spotted.
2-4 — 8-Ball Pocketed on the Break
(AR p. 102)
- If you pocket the 8-ball on the break and do not foul, you may:
a. have the 8-ball spotted and accept the table in position; b. re-rack the balls and break again.
- If you pocket the 8-ball on the break and foul, your inning ends. Your opponent may:
a. have the 8-ball spotted and take ball in hand anywhere on the table; b. re-rack the balls and break.
- If the 8-ball is pocketed on the break, and it is not noticed until after another shot has been taken, the game will be replayed with the player who broke the game breaking again.
2-5 — Table Open After the Break
The table is always open on the shot after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls. For combination shots, a ball of one group may be contacted first to pocket a ball of the other group. The 8-ball may be part of such a combination if it is not the first ball contacted by the cue ball.
2-6 — Establishing Groups
Groups are established when the first object ball is legally pocketed on a shot after the break. The player legally pocketing the first ball is assigned that group, and the opponent is assigned the other group. You cannot establish a group on a safety. (AR p. 102)
If all balls of either group are pocketed on the break or illegally pocketed before groups are established, either player may legally shoot the 8-ball during their inning. You win the game if you legally pocket the 8-ball on such a shot.
Once they are established, groups can never change for the remainder of that game. If a player shoots the wrong group and no foul is called before the next shot and the player continues to shoot at that group, or if at any time during the game it is discovered by either player or a referee that the players are shooting the wrong groups, the game will be replayed with the player who broke the game breaking again. If a game has ended and then the players realize they shot the wrong groups, the game is not replayed and the result stands.
2-7 — Continuing Play
Once groups are established, play continues with each player having their group as legal object balls. Balls in your opponents' group and the 8-ball are illegal object balls. When it is your inning, you continue to shoot as long as you legally pocket a ball on each shot. Object balls pocketed in addition to the called ball remain pocketed. Your inning ends if you do not legally pocket a ball.
Jumped object balls and illegally pocketed balls are not returned to the table but do count in favor of the player with that group.
2-8 — Safety Play
Prior to any shot except the break, you may declare a safety. On a safety, your inning ends after the shot regardless of whether you pocket any ball. If you do not declare a safety and you pocket a ball on an obvious shot, your inning continues and you must shoot again. A safety must meet the requirements of Rule 1.19, Legal Shot, or it is a foul. (AR p. 77, 103)
2-9 — Shooting the 8-Ball
The 8-ball becomes your legal object ball on your first shot after there are no balls of your group on the table. The player who legally pockets the 8-ball wins the game. (AR p. 103)
With the exception of the provisions of Rule 2.10, it is not loss of game if you foul when shooting the 8-ball but do not pocket the 8-ball. Your opponent receives ball in hand.
2-10 — Loss of Game
You lose the game if:
a. you illegally pocket the 8-ball; (AR p. 103) b. you jump the 8-ball off the table on any shot other than the break; c. you pocket the 8-ball on the same shot as the last ball of your group; d. you violate any General Rule that requires loss of game as a penalty; e. you pocket the 8-ball on a shot defined as not obvious that you do not call (Rule 1-16-6 does not apply to 8-Ball); f. you commit a foul under Rule 1-33-4 or 1-33-7 and the 8-ball falls into a pocket.
2-11 — Stalemate
If a referee judges that the table is in a position such that any attempt to pocket or move a ball will result in loss of game on that shot, or that the game is not progressing because the position of the table has not significantly changed through three consecutive innings by each player, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again. (AR p. 104)
GENERAL RULES
These rules apply to all CSI tournaments, league play, and other CSI events. Unless clearly contradicted or suspended by specific game rules, the General Rules apply to all games.
1-1 — Player Responsibility
- You are responsible for knowing the rules, applied rulings, regulations, and schedules that pertain to any CSI event you enter. You are also responsible for cooperating with all referees and event officials, and for accurately providing all requested information concerning your participation in the event to referees and event officials when asked to do so. 2. Event officials and referees will provide information as required by the rules to the best of their ability and knowledge. However, Rule 1-1 takes precedence and the ultimate responsibility for knowing the correct information still rests with you. You may still incur penalties if you commit a foul or violate the rules as a result of incorrect information provided to you by an event official or referee. (AR p. 99)
1-2 — Acceptance of Provided Equipment
- Once your match begins, you accept all provided equipment as standard and legal. After a match has begun, only a referee or event official may declare the equipment defective or unsuitable for play. If the equipment is declared unsuitable for play, all games previously played on that equipment will be counted. (AR p. 78) 2. During a match, it is a foul if you attempt to modify provided equipment without the permission of a referee or event official. The foul occurs immediately upon the attempt, regardless of whether a stroke or shot is attempted. (AR p. 78) 1-3 Use of Equipment CSI reserves the right to prohibit any equipment it deems untested or inappropriate, or that has not been evaluated by the CSI National Office. 1. You are responsible for all equipment and accessory items you bring to the table (AR p. 79). You may not use equipment or accessory items in a manner other than their intended use. Specifically: a. You may use a billiards glove. b. You may use either a built-in or an add-on cue extender. c. You may use your own chalk provided that it closely matches the color of the cloth. (AR p. 79).
Penalty for (c): first offense – warning. Second and subsequent offenses – foul. d. You may not shoot while using more than two mechanical bridges at any one time. A bridge may only be used to support the cue or another bridge. If two bridges are used, the upper bridge must rest on the head of the lower bridge. (AR p. 73). e. You may not shoot while using any item to support or elevate your bridge hand. You may hold chalk in your bridge hand while bridging, but the chalk may not be used to elevate your hand off the table. Penalty for (d-e): foul upon execution of the shot. If no shot is executed then there is no foul. f. You may use your cue, held in your hand or not, to help align a shot. You may use your cue and hands to measure angles and distances for bank shots and kick shots. No other cues, bridges or equipment may be used. (AR p. 79). g. You may only use your vision to judge whether the cue ball or an object ball would fit through a gap, or to judge what ball the cue ball would contact first. You may not use any ball, cue, rack, chalk cube, or any other equipment or other part of your body as a width-measuring device. (AR p. 79). Penalty for (f-g): Foul immediately upon the violation, regardless of whether a shot is executed. 2. You may not wear any electronic headgear, use any electronic device, or voluntarily impede your hearing during a match. Examples include, but are not limited to: a. Use of headphones, earphones, or earplugs of any kind, including Bluetooth accessories, whether turned on or not. Hearing aids are permitted. b. Use of cell phones, smart phones, pagers, or music devices. Cell phones may be worn on the belt or kept in pockets, but may not be accessed for messages, information or conversations at any time during a match by singles or scotch doubles players, or during your game in team play. You must turn off all audible ringers and other notification tones while on the event floor. The penalty for the f irst violation of Rule 1 - 3 - 2 during an event is a warning. Each subsequent violation is a foul.
1-4 — Cue Requirements
- Your cues must meet CSI specifications. 2. It is a foul if you shoot with a cue that does not meet CSI specifications. The cue must be removed from play. (AR p.80)
1-5 Start Time of Match The start time for your match is the scheduled time or the time the match is announced, whichever is later. If you are not present at the table with your equipment within the time allowed by Tournament Administrators, you lose the match by forfeit. (AR p. 81) 1-6 Playing Without a Referee When a referee is not available, the Tournament Director or designated event official will fulfill the duties of the referee.
1-7 — Beginning and End of Game or Match
- Your match or game begins when the cue tip strikes the cue ball during any stroke on the break shot. (AR p. 81) 2. Your match or game ends when the game-winning ball is legally pocketed and all balls on the table have stopped moving. After that time, there can be no fouls involving the game on the table for that game. However, unsportsmanlike conduct immediately after a game or match may be penalized by loss of that game or match, or by other penalty at the referee’s discretion.
1-8 — No Practice Allowed During Match
(Tournament Play Only) 1. It is a foul if you practice at any time during your match, including during time-outs and periods of suspended play. "Practice" is defined as any stroke or shot that is not a part of your match, taken on any table at the event venue. (AR p. 81) 2. During a match, if the first offense of a practice foul occurs between games there is no penalty applied, but a warning will be issued. For second and subsequent offenses between games during a match, the offended player: a. Is awarded the option to break if it is not their turn to break. If the offended player chooses to take the break, the breaking order for future games is not affected. b. Is awarded ball in hand on the first shot after the break if it is their turn to break. The penalty is not applied if there is a foul on the break. 3. In team play, this rule applies to all members of the team that are in the teams line-up, whether or not they are playing at the time and whether or not they are listed on the score sheet of the match in progress. Penalties for fouls in team play: a. For violations by a player who is playing a game at the time of the foul: the penalty is applied to that player’s table only; b. For violations by a player who is not playing a game at the time of the foul: the penalty is applied to all tables assigned to the match. (AR p. 82)
1-9 — Stopping Play
- You may stop play to request the assistance of a referee if you believe that a foul may occur or has occurred, or if you need information concerning the rules. If you desire to stop play, you must notify your opponent and your opponent must acknowledge your request. If it is your opponent’s inning, you must notify them before they are down on the shot. It is a foul if you interrupt your opponent after they are down on a shot. (AR p. 82) 2. If your opponent requests that play be stopped in order to summon a referee or other event official, you must acknowledge and honor that request. After play has stopped, it is a foul if you take any stroke or shot until a referee authorizes you to shoot. 1-10 Suspended Play Play may be suspended at the referee's discretion. It is a foul if you take any stroke or shot while play is suspended. (AR p.82) 1-11 Time-Out If time-outs are allowed by event regulations, you may only take a time-out during your inning, or when it is your turn to break. Each player is allowed one time-out per match. Time-outs are limited to five minutes. If you exceed your allotted five minutes, or leave the playing area when not authorized to do so, you will forfeit one game for every two- minute period you fail to return to the match. The two-minute period begins once a referee has determined you are not present when you should be. Time-outs are not allowed in team play during CSI sanctioned tournaments. (AR p. 80, 81) 1-12 Lag for Break This rule applies if players are required to lag by event regulations. 1. The lag begins with each player having ball in hand behind the head string, one to the left of the long string and one to the right. The balls must be of equal size and weight. The players shoot at approximately the same time toward the foot cushion. The ball must contact the foot cushion. When the balls come to rest, the player whose ball is closest to the head cushion wins the lag. The players will lag again if the lag is a tie, or if one player strikes the ball after the other player's ball has contacted the foot cushion. 2. You lose the lag if your ball: a. does not contact the foot cushion; b. contacts the foot cushion more than once; c. crosses the long string; d. contacts a side cushion; e. is pocketed or jumped off the table; f. comes to rest past the nose of the head cushion (see Diagram 3).
Final position of lag Head Cushion Edge of ball comes to rest past the nose of the head cushion. Diagram 3 – Illegal Lag Result 3. The player who wins the lag may either break or require their opponent to break. 1-13 Breaking Subsequent Games of a Match In matches consisting of multiple games, the Administrative Authority of the event will set the procedure for determining which player or team will break subsequent racks. (AR p. 84)
1-14 — Racking Procedures
- You must rack for yourself when you are breaking. (Exception: 14.1 Continuous) 2. You must rack the balls as tightly as possible. Each ball should touch all balls adjacent to it. (AR p. 78) 3. After you rack the balls, your opponent may inspect the rack but must not touch any ball. If your opponent is not satisfied with the rack, they may require you to re-rack the balls one time. After one re-rack, if both players cannot agree that the rack is suitable for play a referee must be called. The referee will then rack the balls for that game. If the referee racks the balls, the opponent may inspect the rack but must accept the rack as is. 4. You should refrain from tapping balls unless necessary. It is preferable to brush the area of the rack and ensure that the spot attached to the cloth, if any, is in good condition. 5. If the arrangement of the rack does not meet the requirements of the specific game, it will be corrected without penalty. If your opponent's rack does not meet the requirements and you do not notify them before they break, the game will continue with no penalty.
1-15 — Shot Clock Procedures
- There is normally no time limit for you to take a shot. However, a referee may implement a shot clock if they judge that you are delaying a match unnecessarily or in an unsportsmanlike manner, or if event officials require that a match proceed at a faster pace. (AR p. 84, 107) 2. You may call a referee if you believe your opponent is deliberately or consistently playing at an abnormally slow pace. If, after a reasonable period of observation, the referee judges that slow play is occurring, they will warn the offending player(s). After
the warning, if the referee judges that the pace of play remains abnormally slow, they will place the player(s) on a 45-second shot clock. 3. Shot clock procedures are: a. The shot clock does not apply to the first shot after the break in any game. b. During a player’s inning, the shot clock starts when the previous shot ends and runs for 45 seconds or until cue tip to cue ball contact begins the next shot. If a player has ball in hand, the shot clock starts when the player has possession of the cue ball and any spotting of balls or racking is finished. c. If they are not already down on the shot when ten seconds remain on the shot clock, the player will receive a ten second warning from the referee (announced as clearly as “ten”, loudly enough for the shooter to hear). If the player does not strike the cue ball within ten seconds, it is a foul. (AR p. 85) d. If a player is already down on the shot with ten seconds remaining, no announcement is made. The shot clock will pause at ten seconds and the player may exceed the 45-second limit provided they do not stand up off the shot. However, if the player stands up off the shot, the referee will immediately announce “ten”, and the shot clock will resume. If the player does not strike the cue ball within ten seconds, it is foul. (AR p. 85) e. For timing purposes, “down on the shot” means the player is in a customary shooting position as it relates to their bridge hand and grip of the cue, or, if using a mechanical bridge, the bridge has been placed for the shot and the cue placed in the bridge’s groove with the player’s grip hand on the cue. f. Each player is permitted one 45-second extension per rack. If both players are on the hill, each player is permitted two 45-second extensions. To use an extension, the player must verbally announce “extension” to the referee. The referee will then respond with “extension” or, if the player has no extension remaining, “extension not allowed”. For extensions, procedures with ten seconds remaining are the same as for other shots. g. The shot clock will pause if play is stopped to summon a referee, and will start again when the referee authorizes the player to shoot. In a game in which a referee is presiding, the shot clock will pause if play must be delayed to allow the referee to take up a position, examine the table, or for any other administrative stoppage. In either case (referee presiding or not), after an administrative stoppage the shot clock may, at the referee’s discretion, be reset before author izing the player to shoot.
1-16 — Calling Ball and Pocket
(AR p. 74, 82, 85) Rule 1-16 applies only to games designated by specific game rules as Call Shot games. 1. You must designate the called ball and the called pocket before each shot. You may make the designation verbally or by a clear, unambiguous gesture. You are not required
to call obvious shots. You are not required to indicate incidental kisses and caroms, or incidental cushion contacts that do not constitute bank shots or kick shots. Not all kisses, caroms and cushion contacts are incidental. If a dispute arises as to whether a shot was obvious based on such contact, the referee is the sole judge. (AR p. 74, 82) 2. You may only call one ball on a sh ot. If you call more than one ball, or if you use any conditional phrase such as “just in case” concerning possibly pocketing more than one ball, your inning ends after the shot regardless of whether you pock et any ball. Any ball pocketed on such a shot is an illegally pocketed ball. Your opponent accepts the table in position. (10 - Ball exception: Rule 4 - 8, Opponent’s Option , applies.) 3. If you are not certain what shot your opponent is attempting, it is your responsibility to ask. You must ask before your opponent is down on the shot. With the exception of shots defined as not obvious, if you do not ask and a dispute arises as to whether the shot was obvious, the referee is the sole judge. 4. You must always call shots that are defined as not obvious. This rule applies regardless of whether or not your opponent asks about the shot, and regardless of how simple or obvious the shot may appear. 5. When calling shots defined as not obvious, you are only required to designate the called ball and called pocket. If shooting a combination shot, you do not have to say the word “combination”, or state which ball will be struck first or the sequence of balls. When shooting a bank shot or kick shot you do not have to say the word “bank” or “kick” nor specify which cushions will be involved in the shot. 6. When the game winning ball is your legal object ball, if you pocket the ball on a shot defined as not obvious but fail to call the shot: your inning ends, the ball is spotted, and the incoming player must accept the table in position. Exception: Rule 1-16-6 does not apply to 8-Ball. (See Rule 2-10-e.) 7. If you do not call a shot defined as not obvious and you pocket any ball on such a shot, your inning ends. The incoming player accepts the table in position. 8. A shot that was obvious prior to the shot will count for the shooter if the shot inadvertently: a. becomes a bank shot because the called ball did not go directly into the called pocket but instead contacted two or more cushions prior to being pocketed in the called pocket, or; b. becomes a kick shot because the cue ball initially missed the called ball, contacted one or more cushions, and then pocketed the called ball in the called pocket. 1 - 17 Calling a Safety This rule applies to 8 - Ball and 14.1 Continuous.
Without applying a substantial forward stroke motion, the player lifts the cue vertically or moves it sideways or at an angle, propelling the cue ball with a brushing motion. Diagram 4 – Illegal Stroke 5 C1 C2 C3 5-ball frozen to cushion, cue ball at C1. Cue ball contacts 5-ball at C2, then contacts cushion at C3. 5-ball comes to rest as shown. No other balls are involved in the shot, neither cue ball nor 5-ball contacts any other cushion or ball. Diagram 5 – Legal Cushion Contact 1. If playing a safety, you must communicate with your opponent in a clear and unambiguous manner. Safeties must be called verbally – gestures are not sufficient, no matter h ow clear they may appear. 2. The non - shooting player has responsibilities when a safety is called, and should acknowledge a called safety in a clear and unambiguous manner. If a dispute arise s as to whether a safety was called, the referee is the sole judge. 1-18 Legal Stroke You must use a legal stroke. Any lifting, sideways, or other brushing motion of the cue, such that the force that propels the cue ball does not primarily result from a forward motion of the cue as defined under “Legal Stroke”, is a foul (see Diagram 4).
1-19 — Legal Shot
(AR p. 87) 1. For a shot to be legal, the first ball contacted by the cue ball must be a legal object ball, or a simultaneous hit with a legal and illegal object ball may occur. After that contact: a. any object ball must be pocketed, or; b. any object ball or the cue ball must contact a cushion. It is a foul if one of those requirements is not met. 2. If the ball used to meet the cushion contact requirement of Rule 1-19-1-b is declared frozen to a cushion at the beginning of the shot, then that ball must leave the cushion it is frozen to and then: a. contact a cushion other than the one to which it was frozen, or; b. contact another object ball before it contacts the cushion to which it was frozen.
- The shot detailed in Diagram 5 meets the requirements of paragraph 1-19-2 and is legal. 4. An object ball is not considered frozen to a cushion unless it is declared frozen immediately prior to the shot and before the shooter is down on the shot. 5. Contacting a ball frozen to a cushion does not constitute contacting that cushion.
1-20 — Cue Ball Frozen to Object Ball or Cushion
(AR p. 89) 1. The cue ball is not considered frozen to an object ball or cushion unless it is declared frozen immediately prior to the shot. 2. If the cue ball is frozen to a legal object ball, it is legal to shoot toward the object ball provided you use a legal stroke. 3. If the cue ball is frozen to a cushion, it is legal to shoot the cue ball into the cushion provided you use a legal stroke. 4. Despite the legality of the stroke with respect to the cue ball and frozen ball or cushion, the presence of one or more other object balls or a cushion nearby a frozen cue ball or object ball may create the possibility of a violation of Rule 1-30 involving the cue ball and the nearby ball or cushion. 5. Shooting the cue ball away from an object ball that is frozen to the cue ball does not constitute contacting that object ball.
1-21 — Penalties for Fouls
- If you commit a foul, or otherwise violate the rules, you are penalized according to the General Rules and the specific rules of the game being played. 2. Unless otherwise stated in the General Rules or specific game rules, if you commit a foul or otherwise violate the rules: your inning ends and your opponent receives ball in hand. 3. Some fouls specify a warning for the first offense during a match. Howev er, if you continually commit such fouls from match to match, it may be considered Unsportsmanlike Conduct and the penalties for the first offense of those fouls may be more severe.
1-22 — Successive Fouls This rule applies to
9-Ball, 10-Ball, 14.1 Continuous and One Pocket. 1. You always begin a game with a successive foul count of zero. When you commit a foul, your successive foul count is one (referred to as “on one foul”) and you incur the normal penalty for the foul.
- When you are on one foul, if your next shot is legal, your successive foul count resets to zero. If you fail to make a legal shot, your successive foul count is two (referred to as “on two fouls”.) You also incur the normal penalty for the second foul. 3. When you are on two fouls, if your next shot is legal, your successive foul count resets to zero. If you fail to make a legal shot, your successive foul count is three and you incur the penalty indicated by specific game rules. After the penalty, your successive foul count resets to zero. 4. When your opponent is on two fouls: before your opponent shoots, you or a referee must warn them that they are on two fouls, and they must acknowledge the warning. If the warning is not issued and they foul on their next shot: a. it is not considered a third successive foul; b. they incur the normal penalty for a foul, but not the penalty for three successive fouls; c. their foul count remains at two. 1 - 23 Calling Fouls / Foul s Not Called 1. A foul may only be called by a player playing in the game or by a referee that has been properly called to the ta ble. See Rule 1.41, Coaching, for more information concerning exceptions in team play. (AR p. 8 9 ) 2. Any foul not called before the next stroke is taken is considered to have not occurred . The failure to call a foul on any previous shot does not restr ict the ability to call a similar foul on any future shot. 1-24 Multiple Fouls If you commit more than one foul during a shot, only the foul that carries the most severe penalty is enforced. However, unsportsmanlike conduct may be penalized in conjunction with any foul or violation. (AR p. 90) 1-25 One Foot on the Floor It is a foul if you do not have at least one foot in contact with the floor when the cue tip strikes the cue ball. Footwear must be worn and be normal with regard to size, shape, and manner of wear. 1-26 Balls in Motion It is a foul if you shoot while any ball on the table is in motion. A spinning ball is in motion.
Approximately 7 inches Original position of disturbed ball. Diagram 6 – Area Originally Occupied by Disturbed Ball 1-27 Scratch It is a foul if you scratch. 1-28 Jumped Balls It is a foul if you cause any ball to be jumped off the table. (AR p. 90) 1-29 Push Shot It is a foul if you shoot a push shot. 1-30 Double Hit ( AR p. 90) 1. It is a foul if your cue tip strikes the cue ball more than once on a single shot. 2. It is a foul if your cue tip is still in contact with the cue ball when the cue ball strikes an object ball. However, such a stroke may be considered legal if the object ball is legal and cue ball strikes it at a very fine angle .
1-31 — Simultaneous Hit
(Material moved to Rule 1-19-1. No change in content.) 1-32 Miscues A miscue is not necessarily a foul. (AR p. 90)
1-33 — Disturbed Balls
(Cue Ball Fouls Only) (AR p. 91) 1. During a game, i t is not a foul if you accidentally touch or move a single stationary object ball with any part of your body, clothing or equipment , unless the disturbed ball has an effect on the outcome of the shot. 2. "Effect on the outcome of the shot" means that either the disturbed ball contacts any ball set in motion as a result of the shot, or that the base of any ball set in motion as a result of the shot passes through the area originally occupied by the disturbed ball. That area is defined as a circle approximately seven inches in diameter centered on the
position originally occupied by the disturbed ball (see Diagram 6). 3. If a disturbed ball has no effect on the outcome of the shot, your opponent has the option to leave the disturbed ball where it came to rest or to restore it to its original position before the next shot. If the disturbed ball is to be restored, a referee may restore it, your opponent may restore it, or you may restore it with your opponent’s permission. It is a foul if you touch or restore the disturbed ball without your opponent's permission. 4. It is a foul if a disturbed ball has an effect on the outcome of the shot. Your opponent has no restoration option. 5. If you disturb a single object ball and, in the same shot, commit a foul that is not related to the disturbed ball: you are penalized for the foul, and your opponent has the restoration option for the disturbed ball that was not involved in the foul. 6. If a single disturbed ball falls into a pocket with no effect on the outcome of a shot, your opponent has the restoration option. However, if the disturbed ball is designated by specific game rules as the game winning ball, it must be restored. If the game-winning ball is disturbed and falls into a pocket when there is an effect on the outcome of the shot, it is loss of game. 7. It is a foul if: a. you disturb the cue ball; b. you disturb more than one object ball; c. a disturbed ball contacts any other ball; d. you disturb a ball that is in motion. Your opponent has no restoration option . If the game - winning ball is disturbed in conjunction with a violation of (a) through (d) and falls into a pocket, it is loss of game. 1-34 Jump Shots and Massé Shots 1. Jump shots are legal shots. However, it is a foul if you intentionally cause the cue ball to rise off the bed of the table by "digging under" or "scooping" the cue ball with the cue. If such a motion is unintentional, it is considered a miscue, and not a foul in and of itself. (AR p. 90) 2. If you attempt to jump over or massé around an impeding illegal object ball then Rule 1-33, Disturbed Balls, does not apply to the impeding ball for that shot. If the impeding illegal object ball moves during the stroke it is a foul regardless of whether it was moved by your equipment or any part of your body. 1-35 Position of Ball The position of a ball is determined by its base (see Diagram 7).
1-36 — Shooting with Ball in Hand Behind the Head String
(AR p. 95) 1. When you have ball in hand behind the head string, it is a foul if the first ball contacted by the cue ball is behind the head string unless, before contacting that ball, you first shoot the cue ball past the head string and it contacts a cushion at a point below the head string. 2. It is a foul if, before contacting the first object ball, the first cushion contacted by the cue ball is behind the head string. 3. When you have ball in hand behind the head string, it is a foul if you place the ball outside of the kitchen and shoot. 1-37 (Reserved for Future Use)
1-38 — Ball in Hand Placement
When you have ball in hand, you may use your hand or any part of your cue, including the tip, to position the cue ball. If you use your cue to place the cue ball, any action that would be a legal stroke will be considered a shot, and must meet the requirements of a legal shot or it is a foul. (AR p. 81, 96) 2. Once you have picked up or moved the cue ball to take ball in hand , it remains in hand until it is contacted by the tip on your next stroke . You may place the cue ball, pick it up or move it again, and replace it successive times until you take that stroke. (AR p. 9 6 ) 3. Immedi ately after a foul, when you are picking up or moving the cue ball the first time to take ball in hand (as opposed to placing the cue ball or picking it up again for successive placements before the next shot), the provisions of Rule 1 - 33 - 1 apply to touchi ng or disturb ing a single object ball with the cue ball or your hand. You may request that a referee pick the cue ball up for you immediately after a foul. (AR p. 9 6 ) Head String Example: Ball is in the kitchen. Kitchen Position of ball is at its base. Diagram 7 – Position of Ball
When placing or moving the cue ball, it is a foul if you touch or disturb any object ball with the cue ball or your hand that holds the cue ball . Your "hand" is defined as including the wrist up to a point where a wristwatch would normally be worn. Your oppone nt has no restoration option. 1-39 Marking the Table It is a foul if you intentionally mark the table in any way to assist you in executing any shot or future shot. Marking includes the deliberate placement of chalk or any other object at a specific point on a rail or cushion to aid the alignment of a shot, or placing any mark on any part of the table. The foul occurs at the moment you mark the table, regardless of whether you remove the mark or whether a shot is taken. 1-40 Deliberate Foul During a game, it is a deliberate foul if you commit any of the following acts, whether shooting or not. In addition to the penalties under the General Rules and specific game rules, you incur additional penalties if indicated, and upon the first violation you will receive a mandatory warning that second and subsequent violations of the same sub- section during the match will be penalized by loss of game. (Exception: see Rule 6.17 for penalties in 14.1 Continuous.) a. Deflecting cue ball on a break shot: After a stroke on a break shot, including a miscue, it is a deliberate foul if you intentionally touch or deflect the cue ball. The break is illegal, regardless of whether the cue ball contacts the rack, or whether specific game rules for break shots are met. Your opponent may either re-rack and break or require you to re-rack and break again. (Exception: no re-rack in 9-Ball or 10-ball.) b. Cue ball: It is a deliberate foul if you intentionally: 1) strike, move or deflect the cue ball with anything other than your cue tip (except when you have ball in hand); 2) pick up or contact the cue ball while it or any other ball is in motion; 3) end your inning by picking up the cue ball, or by refusing to shoot (AR p. 97); 4) cause the cue ball to move by contacting or moving any part of the table in any way. (AR p. 97) c. Object balls: It is a deliberate foul if you intentionally stop or deflect any object ball that is in motion, or intentionally move any stationary object ball that is in play, by any method other than a legal shot, including by intentionally contacting or moving any part of the table in any way. (AR p. 91) Penalties First violation of (c): your opponent may have the object ball restored (if it was stationary), pocketed or left in its position after the foul. However, it is loss of game if it is the game-winning ball, if any deflected object ball contacts any other ball, or if more than one ball is moved.
d. Placing hand in pocket: It is a deliberate foul if you catch any ball that is falling into a pocket, or place your hand into a pocket while any ball in play is in motion near that pocket. (AR p. 97) First violation of (d): if the cue ball, ball in hand. If an object ball, your opponent may have the ball placed along the lip of the pocket, pocketed, or left in position. However, it is loss of game if the ball involved is the game winning ball. (8-Ball exception for first violation: if the 8-ball is involved and it is the break shot, it is not loss of game).
1-41 — Coaching
- During your match, it is a foul if you ask for, or intentionally receive, assistance in planning or executing any shot. 2. It is a foul if you receive unsolicited assistance from a spectator associated with you (e.g., spouse/partner, relative, teammate). “Assistance” includes being alerted to an opponent’s foul. 3. If you are not aware of an opponent’s foul, and you are alerted to the foul by unsolicited information from a spectator not associated with you, the foul is not enforceable but you do not incur any additional penalty. Exception: In scotch doubles or team play, a violation of Rule 1.8, No Practice Allowed During Match, may be called on any member of the opponent’s team by any member of the offended team, regardless of whether they or the offending player are at the table or involved in a game. Other modifications of Rule 1 - 41 concerning team or doubles play may be made by the Administrative Authority . 4. Any spectator not associated with you who offers any significant unsolicited assistance to you, whether verbal or non - verbal, will be warned against further interruptions or removed from the area. 5. The Administrative Authority of the event may modify this rule for team or doubles play. (AR p. 97)
1-42 — Non-Shooting Player Requirement
- It is unsportsmanlike conduct if you intentionally distract your opponent or interfere with their play. (AR p. 82, 98, 99) 2. The non - shooting player has an obligation to pay attention to the game on the table, which includes clearly and unambiguously acknowledging called shots and safeties. In the event of a dispute over whether a shot or safety was properly called, the referee is the sole judge. 3. If asked, t he non - shooting player must provide information to you concerning the game on the table (e.g., who has which group in 8 - Ball, or whether they committed a foul, etc.).
If, as the non - shooting player, you do provide information to your opponent, you must do so in g ood faith and, to the best of your ability, provide correct information. The non - shooting player is not protected by Rule 1 - 1 - 2 from giving incorrect information, and may incur penalties by giving incorrect information. (AR p. 9 8 ) 1 - 43 Concession of Game 1. You must not concede any game at any time for any reason. “Concede” means that, as a result of any verbal or non-verbal action, you lead your opponent to believe that you are awarding them the game before its normal conclusion on the table. Before a game has ended, you must refrain from making any statements such as “good game”, etc., or any other verbal inference that the game is over or that your opponent is certain or likely to win. You must also refrain from any similar non-verbal action, such as putting away your cue or accessory items, beginning to mark a score sheet, changing clothes, retrieving or juggling coins or tokens, etc. Whether or not you have conceded a game is determined solely by the referee’s judgment. 2. If you concede a game, in addition to losing that game you will receive a mandatory warning against further concessions. A second violation results in the loss of the conceded game and an additional deduction of one game from your score (if you have zero games, your score would be "minus one game") and a final mandatory warning. A third violation results in loss of match. In team play, any member of the team may commit the second or third violations. (AR p. 98) 3. In the absence of any act by your opponent judged to be a concession under Rule 1-43- 1, you must not assume that your opponent has conceded the game. If you disturb the position of the table in such a situation, then you are charged with a concession violation. (AR p. 98) 4. If you disturb the position of the table in an act that presumes the game is over before it is actually over, such as gathering balls together to rack the next game, you lose the game. (AR p. 98) 1-44 Concession of Match When your opponent is on the hill, if you make a motion to unscrew your playing cue during your opponent's inning you lose the match. (AR p. 99)
1-45 — Unsportsmanlike Conduct
(AR p. 99) 1. You must not commit any act that is unsportsmanlike in nature. This includes, but is not limited to: actions that are embarrassing, disruptive, or detrimental to other players, s pectators, referees, event officials, or the sport in general , or any act that makes a travesty of the game . Offering to gamble with opponents or spectators during your match is specifically defined as unsportsmanlik e conduct. 2. You are responsible for your actions at all times while you are present at the event
Diagram 8 – Spotting Balls Additional balls are spotted on the long string below the foot string, moving toward the foot of the table. A single ball is spotted on the foot spot. If there is no room below the foot string, balls are spotted on the long string above the foot string, moving toward the head of the table. venue, whether playing or not. 3. You may be penalized for unsportsmanlike conduct with or without warning. Penalties for unsportsmanlike conduct are at the discretion of the referee or other designated event officials, and may vary based upon the referee’s or event official’s judgment of the severity and nature of the unsportsmanlike act. A player’s pattern of behavior from prior events may also be considered. 4. A foul with a specified progression of penalties may have a more serious penalty applied early in the progression if it is committed willfully or in an unsportsmanlike manner, or if it is commit ted intentionally in consecutive matches. 5. Unsportsmanlike conduct warnings and penalties carry forward and are cumulative during the entire event. 6. Disqualification from any CSI event for unsportsmanlike conduct will result in forfeiture of any prize money, trophy, or award won by that player or team. In addition, any championship recognition will not be entered in the official records of the event.
1-46 — Spotting Balls
- Balls to be spotted are placed on the long string with the number facing up. A single ball is placed on the foot spot. If more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and moving toward the foot of the table (see Diagram 8).
The first ball would be spotted here. Balls would be spotted beginning here if there was no room below the foot string. Interfering balls Additional balls spotted as shown. Diagram 9 – Spotting Balls with Interfering Balls 2. If other balls interfere with spotting, the ball(s) to be spotted will be placed on the long string below the foot spot, but as close as possible to the foot spot, without moving the interfering balls. If there is no space available on the long string below the foot spot, they will be placed on the long string above the foot spot, but as close as possible to the foot spot, without moving the interfering balls (see Diagram 9). 3. Whenever possible, spotted balls will be placed frozen to interfering object balls or other spotted balls. If the cue ball is the interfering ball, the spotted ball will be placed as closely as possible to the cue ball without being frozen to it. (AR p. 101) 1-47 Jawed Balls If balls are wedged in the mouth of a pocket, a referee will inspect them and judge whether, if they were free to fall directly downward, the balls would come to rest on the bed of the table or in the pocket. The referee will then place the balls in the positions as judged and play will continue. 1-48 Non-Player Interference If balls move because of the action of a non-player or other influence beyond the control of the players, a referee will restore the balls as nearly as possible to their original positions and play will continue. If the interference occurs during a shot and has an
effect on the outcome of the shot, the shooter shoots again after the restoration. In either case, if the referee judges that restoration is not possible, the game will be replayed with the player who broke the game breaking again. Balls moved under such circumstances do not meet the definition of disturbed balls and Rule 1-33 does not apply. (AR p. 101)
1-49 — Balls Settling or Moving
- If a ball settles or otherwise moves by itself, it will remain in the position it assumed and play continues. It is not a foul if a ball settles or otherwise moves by itself as you are shooting. If a ball that you are shooting at settles while you are shooting but does not fall into a pocket, the result of the shot stands. 2. If a ball that is frozen to the cue ball moves as the cue ball leaves its original position on a shot, whether or not it was moved by the cue ball or settled on its own is determined solely by the referee's judgment. 3. If a ball is hanging on the lip of a pocket and falls into that pocket by itself after being stationary for five seconds or longer, it will be replaced as closely as possible to the position it was in prior to falling. The five-second count does not begin until all balls in play have stopped moving. Whether the shooter remains at the table does not affect the five-second period. 4. If a hanging ball drops into a pocket by itself while balls are in motion during a shot, the ruling depends on the ensuing action of the balls: a. If no ball passes through the area originally occupied by the hanging ball, it is restored and play will continue. b. If the cue ball, before contacting another ball, passes through the area originally occupied by the hanging ball and, without contacting any other balls, either scratches or remains on the table, both the cue ball and the object ball are restored to their prior positions and you shoot again. (AR p. 101) c. If the shot is legal and any ball passes through the area originally occupied by the hanging ball, including the cue ball with or without scratching, and any other balls are contacted by such a ball at any point during the shot, a referee will attempt to restore the position prior to the shot and you shoot again. If restoration is not possible, the game will be replayed with the player who broke the game breaking again. (AR p. 101) d. If the shot is illegal because the cue ball first contacts an illegal object ball before it or any other ball passes through the area originally occupied by the hanging ball, it is a foul. The incoming player accepts the object balls in position. If the hanging ball is designated by specific game rules as the game winning ball it must be restored, otherwise it is not restored.
Apex One solid and one stripe, left/right orientation does not matter. Foot Rail Figure 2-1 Apex ball on foot spot. 8
Nature Coast BCA By-Laws
NATURES COAST BCA POOL LEAGUE
BYLAWS – 8 BALL
17 Point Scoring System
Dated: 7/1/26 -Amended
BCA operates through a network of independent league owners. League Operators have full authority to make rulings concerning all aspects of the League in their local area. Your League Operator is a trained professional. Therefore, you can have confidence that the schedules, standings, skill level assignments, special events and all other aspects of the League's operation will be handled timely and accurately. Only an BCA-authorized League Operator may administer an BCA League. Your League Operator is the highest authority on all decisions made by Local League Management.
Refusal to Do Business: At any time, at the sole discretion of the League Operators, Natures Coast BCA Pool League can refuse to do business with any individual regardless of whether the individual's BCA membership is in good standing. Most often, players who are unwelcome in the League will be those who are disruptive to the League, repeatedly complain about handicaps or who otherwise deride the League in public. We thank you for choosing to play in the BCA pool League and hope you enjoy some friendly competition and hope you meet many new friends and most of all have some fun! Please show good sportsmanship to your opponent and hopefully you will receive the same in return. Call us if we can help with anything…Good Luck and Good Shooting!
GENERAL RULES
Any team that drops out early will still be responsible for the remainder of the session's weekly dues. A team that is consistently late with dues will have to pay the next session's last two weeks up front as well as any money owed from previous sessions. In addition, any individual player that owes money from one team and is due prize money from a different team will have to forfeit their share of the prize money and will not be allowed into any tournaments until the amount due is paid. Players will not be allowed to continue in the league unless these dues are paid.
Players may utilize the Replay Rule. Replay Rule may NOT be used in Playoffs or Higher-Level Tournament. You CANNOT use the REPLAY rule in the last two weeks of the session. If your team is short a player or 2 on a given night, you must notify the other team before the start of the match. You may play a member twice in that match. All members from your team that started the night must be available to be chosen. The opposing team will choose the player to replay prior to the start of the match. The replayed player will come in as their own handicap. You may use 2 replays in a night. THE OPPOSING TEAM CANNOT CHOOSE the same player to do both replays. YOU MAY NOT USE A REPLAY IF YOU HAVE A PLAYER IN THE BUILDING. IF A PLAYER IS ONSITE, THEY MUST PLAY PRIOR TO REQUESTING A REPLAY. IF THE PLAYER CHOOSES NOT TO PLAY THEN A FORFEIT WILL BE GIVEN AND NO REPLAY ALLOWED!!
Should a team forfeit one player. That player will be considered a "GHOST PLAYER" at 500 towards your total scores for the night. There will be NO picking a player on your roster, nor will the other team have the option.
There are NO Make-Ups. However, if there is/are extenuating circumstances, the League Operators have the sole discretion to allow a make-up match.
LATE PLAYERS - Should you have a player running late, they have until the end of the 2nd round of play to appear and play their games missed. If a player arrives after the 2nd round is completed, the 1st two games will be marked as "WF" and be forfeited. Each game missed after that will also be considered a forfeit until the player arrives. (Ex. Player arrives in 4th round, games 1, 2 & 3 are losses by forfeit.)
PLAYERS LEAVING MID MATCH - Should a player start playing the match and leave for the night in the middle of the match, the remainder of their games will be marked as "WF" win by forfeit and be scored 10-0. These games will not count towards their handicap.
Substitutes – Will not be used in weekly play.
If a player already has an established Fargo rating (200 Robustness) they will use that rating, if they do not have a Fargo rating but play in APA the handicaps will be as follows:
SL 2/3 – 325 SL 4 – 425 SL 5 – 500 SL6 – 525 SL 7 – 550
New players will come in as follows: Female 450 and Male 550. There is an exception to this, if a player is known skill level the League Operator may raise or lower their starting skill level.
Adding Players: You have 5 weeks to finalize your roster. The 6th night of play there will be no more changes accepted unless it is for survival of the team and authorized by the League Operator.
No player with a 650 or higher Fargo rating will be allowed to play. Should a player go over 650 midsession they may continue to play out the session within the 10 point buffer. Should their team be qualified, they may play with the buffer but if they are to go over the 10 point buffer by LTC they will be removed from play.
No player shall be able to play under a 200 Fargo rating. Should they be less they will have to be added in as a 200 level for handicap purposes.
SANDBAGGING WILL NOT BE TOLERATED AND WILL LEAD TO WARNING AND SUSPENSION. IF THIS CONTINUES, WE WILL REMOVE YOU FROM THE LEAGUE. SHALL A QUALIFIED TEAM, BE FOUND TO BE SANDBAGGING IN THE FOLLOWING SESSIONS AFTER QUALIFICATION, THEY WILL BE PLACED UNDER REVIEW AND THIS CAN LEAD TO DISQUALIFICATION OF YOUR TEAM TO PLAY IN THE LOCAL TEAM CHAMPIONSHIP.
HIT WATCH REQUESTS
This can only be requested by the opposing shooter and/or the captain of the team only. Once a hit watch is requested the shooter must wait for someone to come watch the hit. If they player shooting chooses not to wait, then a Foul with BALL IN HAND may be awarded if the League Operators feel this was done intentionally. Once the requested call is made, there is no arguments about the call. The call will stand.
FEES & POINTS
Weekly dues are $40 per team, due each week, except when your team has a scheduled bye. There is no payment due for a bye week. There are also no weekly dues during the Championship Rounds.
Membership dues are $20 per calendar year which must be paid by each member on THE FIRST NIGHT THEY PLAY IN LEAGUE. Any players who are not paid by the 2nd week will be dropped from your team.
Byes will be worth 0 points.
Should a team drop out mid-season, scores will be adjusted. Scores will be adjusted to 0 points. Points will remain if this occurs during 2nd half of the season and then 0 will be awarded from that point on.
Full Team Forfeits will be 2.0 points. Weekly fees will still be due to receive your points. Should an individual match be forfeited please mark the scoresheet "WF" on the line of the forfeit. These games will not count towards their handicap.
Winning teams during weekly play earn 1.0 points. All teams will earn .5 points for each round won.
(Ex. Team A wins rounds 1, and 4 and Team B wins rounds 2, and 3 but with the handicap Team B wins the night. Score would be as follows: Team A would earn 1.0 {.5 x 2} and Team B would earn 2.0 {1.0 + .5 x 2}).
- Dues must be paid the night each of play or you will lose .5 points. If dues are not paid, the night of play, they must be paid prior to the next week of play, or your team will lose 1.0 total points. Each day after 1 week past due will result in a loss of .2 points per day for your team until dues are paid.
PLAYING FORMAT
This is a round robin format. Each team will choose 4 players to play a night. Rosters have a max of 6 players.
The "VISITORS" will put their line-up down first. Then the "HOME" team will put their line-up down. The "HOME" team will be responsible for turning in a COMPLETED scoresheet with their dues. The "VISITORS" will be responsible for their dues in a separate envelope provided.
The scoresheet is marked with which player will Break. (B)
Every player will play each other 1 rack. Total of 4 players means 4 racks per night each. (EX: 1v1, 1v2, 1v3, 1v4).
There is a total of 16 racks per night. Your team must win their required number of racks in order to win the match, which is determined by the handicap system.
We are now able to use the BCAPL Scorer app to enter the scores as well. If you only use the app to enter the scores, please make sure you complete the top and bottom of the scoresheet. Also be sure you click "SUBMIT SCORES" at the end of the match.
Each win will be 10 points and each ball made for the losing player will count as 1 point. (Ex. Player A wins and Player B makes 4 balls. Score is 10-4 for the rack.)
Should a round be tied; Each team will choose a player to play 1 rack to determine round winner.
The MAX Fargo of the 4 combined players in a weekly match is 2100 max.
HANDICAP SYSTEM
RACES: Add up the Fargo ratings of the 4 players for each team, subtract the lower team total from the higher team total and use the difference to determine how many points per round is added to lower team score.
Every 40 points is 1 point per round handicap. (Ex. Team A = 2200 and Team B = 2020 which is 180 points difference. Team B would add an extra 4 points to each round.)
GENERAL PLAY RULES
You MUST keep time moving! The following are not suggestions, they are the shot rules! Here are your time limits: Shot times: 30 seconds; 1 minute for a special situation.
Time outs: limited to 1 minute. Players rated 499 and under may receive 1 time out per rack, while those 500 and above do not receive any time outs. The coaches are NOT allowed to touch the players cue or any other cue / bridge nor any ball including the cue ball while coaching. (THERE ARE NO TIME OUTS IN VEGAS!)
If there is a question or controversy regarding a rule that cannot be resolved by the players or the Team Captains, you must call your division representative for a solution to the problem. Once the scoresheets have been signed and the teams have left the site, no action can be taken against anyone.
If a player is setting up for their shot and accidentally moves a single ball other than the cue ball, it is NOT a foul. The other players had the option to replace the ball to where it was or leave the ball where it has moved to. Should the player move 2 or more balls, this is a Foul. Balls remain where they are and ball in hand is awarded to the opponent.
The 8 ball does not count on the break for a win. Nor will it count as a loss. If the 8 ball is made on the break and the cue ball remains on the table, you have the option to re-break or spot the 8 and continue play. If you make the 8 and scratch, your opponent receives the same option.
If you scratch while shooting the 8 ball and the 8 ball remains on the table, it is not a loss of game. If both the 8 ball and cue ball are pocketed during the shot, that is a loss of game.
If you call a shot, and it goes in the wrong pocket and the player continues to shoot, whether they make their next shot or miss the shot it is a foul and ball in hand will be awarded to the opponent.
END OF SESSION PAYOUTS
The Top 4 teams will receive payouts.
First place – $3 per point earned plus an additional $100 added. ($75 if less than 8 teams)
Second place – $3 per point earned plus an additional $75 added. ($50 if less than 8 teams)
Third place – $3 per point earned plus an additional $50 added. ($25 if less than 8 teams)
Fourth place - $3 per point earned plus an additional $25 added. ($0 if less than 8 teams)
Should there be a tie in the final standing, we will look at the scoresheets for heads up matches. Those matches will be added together, if a team has more total points heads up than the other, they will move ahead. Should a tie remain, the winner will be based upon most recent match score.
END OF SESSION ACHIEVEMENT POTS
Most Break & Runs - $40 – If a tie, award will be split. Please make sure you mark a player attaining a Break & Run on the scoresheet as BR during the game they played. If the BR is NOT noted on the scoresheet it will no longer count. So we suggest if you Break and Run, to check the scoresheet at that time and make sure it is placed on there at the time of the game.
MVP – Top female over 50% win and Top Male over 50% win. $40 each. You must play in a minimum of 60% of the session matches to qualify. (Ex. 10 Weeks session 6 weeks min to be played to qualify) If no one has over 50% win for Top Male or Top female after playing 60% of the session there will be no award given.
HOW TO QUALIFY TO PLAY IN THE LOCAL TEAM CHAMPIONSHIP (LTC) FOR LAS VEGAS
The team coming in 1st place during the session will automatically qualify to play the Local Team Championship for Las Vegas.
Once your team is qualified you must remain active in the league to keep this qualification until the LTC is conducted. Your team must be place in the top half of the standings or they will be reviewed and possibly disqualified.
If the same team comes in 1st in the next session of play, then the 2nd place team will automatically qualify to play.
There will be 2 qualified teams (Spring & Fall).
Once your team qualifies, each player must play a minimum of 8 matches in each following session.
A wild card will be drawn from the Fall Session to determine the 3rd & 4th teams to play in the Local Championship for Vegas. This will be drawn in person by the Team Captains.
If a Qualified team split, you must keep 5 original players to remain qualified those 5 players will be the only qualified players for the LTC unless (see rule #5 below).
LAS VEGAS LOCAL TEAM CHAMPIONSHIP (LTC)
The Las Vegas Team Championship will be a Single elimination random draw Tournament, and the winner will advance to represent Natures Coast BCA Pool League in Las Vegas.
The updated Fargo rating will be used during the LTC. That means the day of play is what you play at.
Qualified teams MUST remain active. All players on your team must play in a minimum or 8 matches during a single division session to be qualified (NATIONAL RULE). Once you team is qualified every member must play a minimum of 8 matches during the FALL session or they will be dropped from the roster.
Should a qualified team drop out, there will be an additional wild card pulled.
ONCE A TEAM QUALIFIES, THE ROSTER IS LOCKED FOR THE LTC'S. SHOULD A TEAM WANT TO REPLACE A QUALIFIED MEMBER, THE TEAM MUST COME IN 1ST OR 2ND DURING THE REMAINING SESSION OR THAT PLAYER WILL BE INELIGIBLE FOR THE LTC AND DROPPED FROM THE ROSTER.
The League Operators will be allowed to play during the LTC as they don't have access to change Fargo Handicaps and are allowed to play in Las Vegas at the World Championships.
Travel Assistance Fund
Throughout the League Year, monies will be collected from participating teams to assist in covering the airfare and hotel costs for teams advancing to the BCA Pool League World Championships. This fund has no cash value. Winning teams cannot opt to receive cash instead of the trip to the BCA Pool League World Championships. Should a team elect not to go to the BCA Pool League World Championships, the team will forfeit all awards and monies for travel assistance. If the team has already received the money for travel assistance, or flights and hotel room have already been paid for, the team/players will be required to repay the entire amount back to the Travel Fund. Failure to do so will result in the suspension of membership for each member of the team until the travel assistance money has been repaid. If a player that qualifies for Las Vegas chooses not to participate in the BCA Pool League World Championships, they will not receive any money as the money is for travel assistance only, not a cash payout. If a player receives the travel assistance and then does not go to Las Vegas for the BCA Pool League World Championships, the player will be required to pay back in full.
Sportsmanship
Good sportsmanship will ensure that everyone in the League enjoys themselves. Any team or individual receiving three written warnings for sportsmanship violations will be suspended indefinitely from the league. The actions of any individual who is "with" a team, (i.e., a team member, their spouse, a friend, or associate) could affect an entire team. This League is designed for all to have fun, friendly competition. Teams should police themselves to maintain this atmosphere. The League Operators reserves the right to determine if a team or individual's actions constitute a sportsmanship violation. Any players and/or teams that have been suspended for sportsmanship violations may lose their eligibility to participate in any post-session tournaments, playoffs, or Championships.
- 1st Violation will be a Verbal Warning.
- 2nd Violation will be a Written Warning.
- 3rd Violation will be Probation and/or Suspension.
- 4th Violation will be a Permanent Suspension from the League.
GOOD LUCK TO ALL TEAMS AND PLAYERS!
YOUR LEAGUE OPERATORS CONTACT INFO:
GEORGE METZ CARRIE VETRONO
727-277-3176 631-901-9898